Thursday, November 30, 2017
Project 3 Progress - Realistic Character
Progress 2
still a lot to do. As far as clothing goes I still need to go through and add all the strap details (buckles bobbles and loose bits etc) which shouldn't take too long once I make an insert brush, but I've been putting it off. Then I want to model a long gun. Either a shotgun (classic punisher) or an m4 (netflix punisher). Maybe I'll end up using an hk mp4 I modeled a while ago that isn't terrible, but I'd like something more recent since this is kind of a show-off piece. It'll also be a nice day long break from the cloth and detail sculpting I have been doing. A couple other details I'm still missing are some spare magazines and mag holders by the hand gun, and I need to put a kabar knife and tactical sheath in there somewhere, either attached on the side of the vest or on the belt in the small of his back. Which reminds me the punisher has two belts, one for his pants and another tactial/utility one that I still need to make with some pouches on it. Its a bit of a laundry list but everything besides the gun should be pretty easy. Once I get all that done, its hair and posing and presentation, which will be the real challenges respectively.
Progress 1




The long sleeve shirt and pants are still stand in because I need to simulate the cloth around all the completed accessories. I still need knee pads, back of vest, and belt/belt accessories.
Monday, November 27, 2017
Project 3 - Pirate - Ben Sharp
Thursday, November 16, 2017
Project 3 Proposal - Isaac
Goals: Make a representational character, get it in Unreal Engine 4
Match industry standard for hair, skin and eye shaders.
Apex Cloth
Substance Designer base materials,
Substance Painter textures.
Style: Paragon, (pbr, idealized representational)
(ref: https://www.youtube.com/watch?v=toLJh5nnJA8)
Tuesday, November 14, 2017
Project 2 Progress
Trying to add in background structure. May be zooming out too much and pushing the scope too big.
More exploration.
Where I ended up.
Sunday, November 12, 2017
Thursday, November 9, 2017
Thursday, November 2, 2017
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